Hitting Mystical Armor


You won’t be hitting mystical armor enough times to kill a monster alone. But you should know what spells are likely to wound.

This is a “simple” table with the stated goal of dealing a wound to a monster. There’s very few spells that you can boost enough to reliably wound without weaving extra threads. My ballpark is that you can reliably deal wounds with a single target damage spell around C5. And then not after that without weaving threads.

Circle Dmg Goal To-Hit MD Low To-Hit MD Avg To-Hit MD High Wound Threshold Avg Armor Average
Circle 1 8 7 8 10 6 2
Circle 2 10 7 8 9 8 2
Circle 3 12 8 9 11 9 3
Circle 4 15 7 10 12 11 4
Circle 5 18 10 12 13 12 6
Circle 6 20 11 13 15 12 6
Circle 7 23 13 15 16 16 7
Circle 8 29 14 16 18 20 9


Calculation for Effective Damage Goal: ceiling(Wound Threshold Avg + Armor Avg)