Hitting Mystical Armor
You won’t be hitting mystical armor enough times to kill a monster alone. But you should know what spells are likely to wound.
This is a “simple” table with the stated goal of dealing a wound to a monster. There’s very few spells that you can boost enough to reliably wound without weaving extra threads. My ballpark is that you can reliably deal wounds with a single target damage spell around C5. And then not after that without weaving threads.
Circle | Dmg Goal | To-Hit MD Low | To-Hit MD Avg | To-Hit MD High | Wound Threshold Avg | Armor Average |
---|---|---|---|---|---|---|
Circle 1 | 8 | 7 | 8 | 10 | 6 | 2 |
Circle 2 | 10 | 7 | 8 | 9 | 8 | 2 |
Circle 3 | 12 | 8 | 9 | 11 | 9 | 3 |
Circle 4 | 15 | 7 | 10 | 12 | 11 | 4 |
Circle 5 | 18 | 10 | 12 | 13 | 12 | 6 |
Circle 6 | 20 | 11 | 13 | 15 | 12 | 6 |
Circle 7 | 23 | 13 | 15 | 16 | 16 | 7 |
Circle 8 | 29 | 14 | 16 | 18 | 20 | 9 |
Calculation for Effective Damage Goal: ceiling(Wound Threshold Avg + Armor Avg)