Hitting Mystic Defense


This is a “simple” table with the stated goal of hitting a monster with 86% of mystical-based attacks (karma not included). This chart is referencing step deviation table here. Which calculate average - 1 SD. Then the step for that is placed in the chart.
Remember that karma is +4. So if you have a PER of 7 and a spellcasting rank of 6, you have an ESR of 13 without karma. 17 with karma. This means you can hit mystic defense 10 >86% of the time. If you blindside, this is equal to an effective +2. Looking at how high deviation higher steps are, blindsiding is very impactful.

Mystic Defense

Circle Number Low Average High
Circle 1 7.00 8 10.00
Circle 2 7.00 8 9.00
Circle 3 8.00 9 11.00
Circle 4 7.00 10 12.00
Circle 5 10.00 12 13.00
Circle 6 11.00 13 15.00
Circle 7 13.00 15 16.00
Circle 8 14.00 16 18.00

Spellcasting

Necessary Effective Spellcasting Step Target MD
13 8
16 9
17 10
20 12
22 13
24 15
25 16