Hitting Physical Armor


This is a “simple” table with the stated goal of killing a monster in 2+.6*circle attacks.
Calculate your effective damage with this simple formula: Base Damage + Modifier + (your attack ESR minus To-Hit PD Avg)/2.5

Circle Dmg Goal Number of Hits To-Hit PD Low To-Hit PD Avg To-Hit PD High Unconciousness Avg Armor Average
Circle 1 8 2.6 7 9 11 17 1
Circle 2 10 3.2 8 10 12 27 3
Circle 3 12 3.8 9 11 12 34 4
Circle 4 14 4.4 9 11 13 43 5
Circle 5 16 5.0 10 12 14 49 6
Circle 6 19 5.6 12 14 16 54 8
Circle 7 22 6.2 13 14 16 67 8
Circle 8 32 6.8 9 11 13 86 14


Calculation for Effective Damage Goal: ceiling((Unconciousness Avg + Armor Average * (2 +.6*circle number)) / (2 +.6*circle number))
This is a “simple” table with the stated goal of dealing a wound to a monster.

Circle Dmg Goal To-Hit PD Low To-Hit PD Avg To-Hit PD High Wound Threshold Avg Armor Average
Circle 1 7 7 9 11 6 1
Circle 2 11 8 10 12 8 3
Circle 3 14 9 11 12 9 4
Circle 4 16 9 11 13 11 5
Circle 5 18 10 12 14 12 6
Circle 6 20 12 14 16 12 8
Circle 7 24 13 14 16 16 8
Circle 8 34 9 11 13 20 14


Calculation for Effective Damage Goal: ceiling(Wound Threshold Avg + Armor Avg)