Hitting Physical Armor
This is a “simple” table with the stated goal of killing a monster in 2+.6*circle attacks.
Calculate your effective damage with this simple formula: Base Damage + Modifier + (your attack ESR minus To-Hit PD Avg)/2.5
Circle | Dmg Goal | Number of Hits | To-Hit PD Low | To-Hit PD Avg | To-Hit PD High | Unconciousness Avg | Armor Average |
---|---|---|---|---|---|---|---|
Circle 1 | 8 | 2.6 | 7 | 9 | 11 | 17 | 1 |
Circle 2 | 10 | 3.2 | 8 | 10 | 12 | 27 | 3 |
Circle 3 | 12 | 3.8 | 9 | 11 | 12 | 34 | 4 |
Circle 4 | 14 | 4.4 | 9 | 11 | 13 | 43 | 5 |
Circle 5 | 16 | 5.0 | 10 | 12 | 14 | 49 | 6 |
Circle 6 | 19 | 5.6 | 12 | 14 | 16 | 54 | 8 |
Circle 7 | 22 | 6.2 | 13 | 14 | 16 | 67 | 8 |
Circle 8 | 32 | 6.8 | 9 | 11 | 13 | 86 | 14 |
Calculation for Effective Damage Goal: ceiling((Unconciousness Avg + Armor Average * (2 +.6*circle number)) / (2 +.6*circle number))
This is a “simple” table with the stated goal of dealing a wound to a monster.
Circle | Dmg Goal | To-Hit PD Low | To-Hit PD Avg | To-Hit PD High | Wound Threshold Avg | Armor Average |
---|---|---|---|---|---|---|
Circle 1 | 7 | 7 | 9 | 11 | 6 | 1 |
Circle 2 | 11 | 8 | 10 | 12 | 8 | 3 |
Circle 3 | 14 | 9 | 11 | 12 | 9 | 4 |
Circle 4 | 16 | 9 | 11 | 13 | 11 | 5 |
Circle 5 | 18 | 10 | 12 | 14 | 12 | 6 |
Circle 6 | 20 | 12 | 14 | 16 | 12 | 8 |
Circle 7 | 24 | 13 | 14 | 16 | 16 | 8 |
Circle 8 | 34 | 9 | 11 | 13 | 20 | 14 |
Calculation for Effective Damage Goal: ceiling(Wound Threshold Avg + Armor Avg)